Super Paper Mario For Wii
April 8, 2007 | 1 Comment
I really liked Paper Mario on the GameCube, though I was never able to complete it do to time conflicts… With that in mind I have been casually watching news about this version. IGN describes Super Paper Mario for Nintendo Wii as a 2D platformer, 3D adventure, with RPG elements mixed in. With that in mind, I watched the review above. Now I’m hooked. I will own this game, soon.
(Side note, IGN has embed-able video now! Welcome to the Web 2.0 game IGN!)
Tags: adventure, console, game, gamecube, IGN, mario, Nintendo, nintendo wii, paper mario, platformer, rpg, super paper mario, video, video game, wii
Spider-Man 3: The Video Game Trailer
February 28, 2007 | 6 Comments
With both Spider-Man 2 and Ultimate Spider-Man video games, Activision put together possibly the greatest product tie-in video games. IGN gave these scores of 8.8 and 8.4 respectively, which says a lot (scores from GameCube versions).
The development team is claiming that they have improved on the previous games with a larger, more detailed map of Manhattan as well as the ability to go underground in the sewers and subway systems. In previous games, they left things wide open for you to swing and explore the city, taking on thugs and side missions as you so desired. In this game they have enhanced this piece immensely, causing alternate story lines to spawn based on your actions as well as setting up competing city gangs who need to be kept under control.
Of course all the villains from the movie will be included, we can expect Venom, Goblin, and Sandman. They also promise to bring in a few other Spider-Man bad guys who aren’t in the movie, just to keep things interesting.
The trailer above leaves me with very high hopes for this game. More than anything, I hope they can find a good way of harnessing the Nintendo Wii controller for even more engaging game play.
But, hey who am I kidding, let me swing around New York city as Spider-Man and there really doesn’t need to be much more of a point in the game than that…
Tags: "black suit", activision, city, comic, comics, gamecube, manhattan, new york, Nintendo, peter parker, spider-man, spiderman, venom, video game, wii
Revolution Will Have 20+ Games at Launch
April 12, 2006 | 3 Comments
Nintendo of America’s Senior Vice President of Marketing and Corporate Communications George Harrison confimed that there will be 20 games at launch of the next generation system currently codenamed Revolution. According to NintendoRevolution.ca, 1/3 of those games will be coming directly from Nintendo.
From Code Name Revolution 10 of those titles are rumored to be:
- Red Steel from Ubisoft
- Skatto Golf Pangya Revolution from Tecmo (only for Japan)
- Call of Duty from Activision
- Tony Hawk from Activision
- Disney/Pixar’s Cars from THQ
- Super Smash Bros. from Nintendo
- Metroid Prime 3 from Nintendo
- Unknown Shigeru Miyamoto game from Nintendo
- Revolution version of Atlus’ Trauma Center
- Unamed Midway-developed title
Harrison is further quoted as saying:
“The other thing we recognized is that you really make your reputation in the first year. You’ve got to deliver software, not just at launch, but you’ve got to deliver software in the first six to nine months after launch. It has to be solid software,” he commented. “In GameCube, we didn’t have that, we had kind of a drought for six months after it launched. By that time your reputation starts to solidify and it’s hard to reverse that after awhile.”
I’m sure more information will become available at E3 on May 9th.
Tags: console, game, gamecube, games, george harrison, Nintendo, revolution, video games
Nintendo Announces Revolutionary Revolution Controller
September 16, 2005 | 6 Comments
Yesterday Nintendo announced at
In what I’m certain will be a hugely controversial move, the basic controller is one handed and looks more like a remote than a controller. However, a chip inside the controller can track its position and orientation. This allows physical movements of the controller to be represented as in game motion or general input. Imagine slashing a weapon or aiming a gun just by pointing.
You can also switch to the ‘Nunchaku’ configuration where an expansion controller plugs in for the other hand giving additional buttons and an analog stick. The two controllers are then connected by a short cord.
In my opinion, the key to this controller is that anyone can pick it up and start playing. It is fundamentally intuitive. Don’t believe me? When was the last time you handed someone a controller and watched them leaning and moving the controller all around in front of them? Sure this is usually parents, girlfriends, or generally non-gamer types (obviously there are exceptions to those stereotypes), but I want the whole family to actually be able to play games together. I want to fish with nephew, fight with my niece, play party games with my grandmother, etc. Currently the console is something I turn off when people come over, it would be a lot of fun to have anyone play.
But it’s not just for beginners, this interface is far more natural for first person shooters. Aim with one controller, walk with the other. The uses of this are endless, hopefully the games are made available.
Finally I am actually excited about a next generation system. If Nintendo can produce the right selection of games satisfying all different types of gamers, advanced especially, the Revolution could in fact revolutionize the industry.
Don’t think Sony doesn’t realize the industry is changing, just look at their involvement with the DDR pad, the Eye Toy, and microphone input. They are trying this too, but haven’t realized the simple answer is a massive improvement of the basic controller. Microsoft just doesn’t get it at all. They are addressing only the “bigger and better” sort of needs. That will only take them so far. This combined with much higher anticipated price points could finally put Nintendo back in the game.
From GameSpot:
Overall, despite its unorthodox appearance, the Revolution controller has a comfortable feel. The assorted demos on hand also indicated that playing Revolution games will be a more active, physical experience than playing current-generation games. Whether a player uses the pointer mechanic to actively control onscreen action or uses two hands to take advantage of attachments, the Revolution controller will likely change how games are played.
Still don’t believe me? Skeptical? This is just an Ad, but it shows a level of fun I haven’t found with a group of varying skill leveled friends since Super Smash Brothers…
Read more about it here:
1UP.Com: Revolution Controller Finally Revealed
Gizmodo: Nintendo Revolution Controller News Roundup
PCMag: Nintendo Revolution Controller Finally Revealed
Cnet News: Test out the new Revolution controller
IGN: TGS 2005: Hands-on the Revolution Controller
Gamespot: Nintendo Revolution Controller
AP vis MSNBC: Nintendo introduces new remote control
Reuters: Nintendo unveils next-generation game controller
Tags: console, controller, gamecube, games, gaming, generation, IGN, microsoft, next generation, Nintendo, playstation, ps2, ps3, revolution, revolutionary, sony, Tokyo Game Show, video games, xbox
