// June 8th, 2007 // 15 Comments » // Fun Whatnot
With the release of DotA 6.44 and the near immediate 6.44b bug release, comes six new heroes; three for Sentinel, three for Scourge. My personal favorite’s are Storm Spirit and Templar Assassin. My least favorite is Dark Seer, in fact, if anyone can explain a strategy for that character to become useful, I would love to hear it…
Here’s a quick overview of the new heroes and their spells:
Raijin Thunderkeg – Storm Spirit
– Electric Rave: Transfers mana into pure electric current at a rapid rate, increasing the Storm Spirit’s attack speed by 20% for 6 mana per second.
– Barrier: Shields a target with Raijin’s discharged mana, resisting spell damage while under the effect. Lasts 20 seconds.
– Overload: Each successful attack builds up a static charge, eventually releasing in the form for an electrical burst. The burst deals damage and does a minor Purge-like effect to the attacked foe and nearby area.
– Lightning Grapple: Creates an electrical attraction between the Storm Spirit and a target area, pulling him and all nearby units to that point.
Huskar – Sacred Warrior
– Inner Vitality: Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster. Heals 10(30)% of main attrib + 4hp regen per sec. Lasts 16 seconds.
– Burning Spear: Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe. Cannot cast if Huskar’s HP is lower than 100. Stacks up to 5 times. Lasts 6 seconds.
– Berserker`s Blood: Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. 7 max bonuses. First bonus starts at full health.
– Life Break: Huskar reaches into the well of his own life force to potentially destroy an enemy. Huskar’s target takes damage equal to 40% of his HP. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his HP to cast this.
Lanaya – Templar Assassin
– Refraction: Manipulating psionic energy around herself granting a mystical refraction of light that protects her from external harm and giving her bonus damage for a limited number of instances. Lasts 20 seconds.
– Meld: The art of Shakuras allows Lanaya to conceal herself at any time of the day and strike from the shadows with her armor-shredding blades. Deals bonus damage and reduces enemy armor for 10 seconds.
– Psi Blades: Using her psionic powers, the Templar causes enemy units behind her target to feel the same pain as the target itself. This psionic power extends her attack range.
– Psionic Trap: Creates psionic traps on ground. When triggered, it will slow units within 400 range by 50% for 5 seconds.
Azgalor – Pit Lord
– Firestorm: Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
– Pit of Malice: A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
– Expulsion: Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
– Dark Portal: Opens rifts that pass through the netherworld at his present position and a target position simultaneously. Heroes can walk back and forth through the gates to cross the distance between them in an instant by clicking on the center of it.
Dirge – Undying
– Raise Dead: Calls the Undying’s fellow zombies out of the earth to fight. Once a zombie attacks six times, another one will rise alongside it. When a zombie dies, its reanimating life force returns to Dirge, healing him by 50 hp. Lasts 30 seconds.
– Soul Rip: Redirects the flow of living energy through a target friend or foe, damaging them or healing them depending on how many unites are near it.
– Heartstopper Aura: The Dirge’s deathly air stills the hearts of his opponents, causing them to lose 1% of their max health over time.
– Plague: Infects the target with a plague. Reduces movement speed by 30% and amplifies incoming damage. Infects other units that come within range of a plagued unit.
Ish~kafel – Dark Seer
– Vacuum: Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
– Ion Shell: Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds
– Surge: Floods a target with excess power, removing most negative buffs from it and giving it maximum speed for brief period of time.
– Wall of Replica: Raises a wall out of pure mana across the landscape. Heroes who attempt to pass through it will have images of themselves emerge from the wall to serve under the Dark Seer until the wall’s duration is up. Images take 250% damage and deal 35%.
With these new editions, everything suddenly feels fresh and new in DotA land. New combinations and strategies emerge, reminding me why this is both the greatest Warcraft III mod and the most fun online game I have ever played.
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